overview
We’ve seen “The Wizard of Oz” more times than any other movie. We may imagine it playing on a big screen in full Technicolor as it was shown in 1939. But the truth is that we’ve only seen it on television. Now that we may buy the digitally enhanced DVD and watch the “Wizard of Oz” on our laptop computers, we wanted to know exactly how the media had changed. By capturing the differences between a 35mm print and a digital version, Lossless shows exactly what has changed.
We started the project by looking for the best and worst versions of “The Wizard of Oz.” We soon realized that it would be impossible to secure the best version. George Eastman House has preserved an original negative (or negatives as it is a three-strip technicolor separation print). These negatives were scanned to create the 2005 Ultra-Resolution DVD. This DVD looks better than any other release we have found, including the 35mm print. So we were led away from the idea of measuring against a best version to calculating the total difference between two releases of the movie.
Media re-issues always promote improvements in fidelity. This project asks you to consider that fidelity by showing the difference between the film and digital renderings of “The Wizard of Oz.” What is greater fidelity for those of us who grew up watching this film on Television? It is curious to see detail in the shadows, to see a rivet in the middle of the Tin-Man’s face, and to see Kansas in sepia tones for the first time. What we really want is to get back in touch with that feeling we had the first time we saw the film. This feeling is something that cannot be restored by fidelity to the original, at least not for the TV generation.
Differences in media may be measured and these differences captured. Understanding the difference is another way to restore fidelity. Lossless means to clarify that difference.
compression and artifacts The compression ratio for DVDs from frame scan to final disk is approximately 400:1. About a third of the compression is done with lossless codecs retaining all of the color, resolution, and detail captured in the original scan. The remaining two thirds of the compression is done with lossy methods which replace the original with areas of flat color and good guesswork. The image quality of DVDs is a testament to the skill of the engineers and psychologists who designed the encoding algorithms. The pertinent branch of psychology is known as psycho-physics. It is concerned with the range of sights and sounds that our perceptual systems afford us. For example our hearing is a curve that starts at 20Hz., peaks at about 4000Hz, and drops off at 20,000Hz. So the sound will be tailored to match this curve. There’s no sense in reproducing sounds above or below the curve, and this saves space when it comes time to compress data. I have used sound as an example, but in fact sound data typically accounts for only about 3% of this information on the disk. The rest is picture.
After time sampling (24, 25 or 30 frames per second) the picture is divided into a matrix of tiny dots called pixels. Each pixel is described with one luminance (brightness) value and two chrominance (color) values (4:4:4). The chrominance is typically thinned out to 4:2:2 (removing half the original color) or even 4:2:0 (removing three-quarters of the original color). After the color has been thinned the picture is broken up into 8×8 pixel blocks. These blocks are analyzed for redundancy in luminance and color in three dimensions: per frame (x,y) and over time (z). Because video is picture (and sound) information transmitted by signal, it is possible to process the media with cosine transforms. The signal is treated as a sum of sinusoids with different frequencies and amplitudes. These lossy calculations (variations on Fourier transforms) are the fastest way to compress the data stream. Artifacts provide the signature for every medium. We were always aware of the qualitative difference between film and video. Film draws one frame 24 times per second. Video draws half of the picture approximately 60 times per second, depending on the persistence of phosphors to knit together the whole frame about 30 times per second.
calculating the difference We started the project by looking for the best and worst versions of The Wizard of Oz. We soon realized that it would be impossible to secure the best version. George Eastman House has preserved an original negative (or negatives as it is a three-strip technicolor print on flammable nitrocellulose stock). These negatives were scanned to create the 2005 Ultra-Resolution DVD, and ironically this DVD looks better than any other release we have found. So we were led away from the idea of measuring against a standard to calculating the total difference between two more releases.
Frame 40 from the Ultra-Resolution DVD, 35mm print scan, MGM laserdisc, and the resulting difference. [click for detail]
First the media is rendered into a common denominator. For lossless we scanned the 48 frames from a 35mm film print at 2k resolution (Academy 2k is 18281332 pixels => 2,434,896 total total per frame) and up-rezed the PAL DVD (resolution increased using nearest-neighbor interpolation) to match. Whereever the pixels were the same we paint them black. When they differe we average the luminance and color of the difference.
installation (excerpt from the lossless wiki)
The gallery plan for Lossless at Harvard has a specific architecture, guiding viewers to interact with the pieces and to think about their relationships as different media types. In addition, it provokes thought about the diversity of screened environments for moving image works in gallery situations. The first work one encounters is displayed on one of our most ubiquitous electronic screens: the video iPod. Embedded in the gallery wall, and thus disguising or withdrawing from view the display apparatus, one views the work on a personal and intimate scale as befits its source material: Maya Deren’s Meshes of the Afternoon. Upon entering the gallery, one is also struck by the immediate dialectic, or dialogue, set off between the iPod display and the second work. Here the apparatus is on full displaya two second 16mm projected loop, whose source material are Dorothy’s clicking slippers from The Wizard of Oz, projected onto the milky glass windows at the front of the gallery. The viewer is confronted, then, with two kinds of display at opposite poles of the technological spectrum. And at the same time, a key idea of the installation is set in play as the passage from the analog to digital and back again, setting off a variety of elegant mutations of space, time, and movement. The preferred trajectory through the exhibition next follows a zig-zag pattern through three interconnected rooms. Similar in size and scale, the next two Lossless pieces offer variations on two types of graphical abstraction: the first whose source is quite recognizably a Busby Berkeley musical, the other harder to guess. In passing from the first to the second enclosed room, however, the viewer is asked to bridge another dialectic, and one related to the entryway. The source of the third work is a classic of American structural film, which already strove to pull an abstracted grid from an actual physical space through an algorithmic process. But here the grid is again transformed and projected into a digital space as a kind of moving Cartesian map of the source images. Where the rigorously patterned female bodies of the Berkeley musical dissolve and flow into the liquid space of digital distortion, here the mathematically inspired process of structural film is inverted or folded into pure geometric abstraction. Leaving the second room, the viewer arrives at the most spectacular and sensuous work of the installation. Projected large scale on the rear wall of the gallery, and recalling the size and scale of a “cinematic” projection, the source material here is John Ford’s classic The Searchers. Indeed the viewer has been on their own kind of quest, perhaps for that blue gardenia of our age, what Paolo Cherchi Usai has called the Model Image. But there are no original images left to us, no pure cinema to which we can nostalgically return. Only an incessant circulation of images, a transmigration of the souls of images from analog to digital and back again, from screen to screen(s), where the fixed, serial movement of film dissolves into the tessellated liquid space of digital flows.

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[...] and Goodwin’s Lossless project consists of a series of works that looks at the dematerialization of film into bits, [...]
[...] and Goodwin’s Lossless project consists of a series of works that looks at the dematerialization of film into bits, [...]