I get the morning off and play with line plotters all day. This one…
I get the morning off and play with line plotters all day. This one uses something called Verlet Integration to calculate the next position of the vertices based on the last one.
This method carries some velocity information via the current and previous positions, the motion tends to look smooth and “inertial,” which feels natural when different parts of the cloth slide, stretch, and settle differently over the sphere.
Never tried using this before, but it's probably built into all cloth and fur simulations.